Yesterday was a “play the game, see the world” qualifier in our local store. Format was Legacy. And as mentioned earlier this year I am an old-school Morphling-player. So I took the chance to play MUC (mono blue control).
Let’s take a look at my MUC:
// Lands
23 Island
1 Academy Ruins
// Creatures
2 Morphling
3 Vendilion Clique
// Spells
4 Force of Will
4 Spell Snare
3 Vedalken Shackles
4 Back to Basics
4 Counterspell
4 Fact or Fiction
4 Powder Keg
4 Ancestral Vision
// Sideboard
SB: 4 Propaganda
SB: 3 Relic of Progenitus
SB: 4 Blue Elemental Blast
SB: 4 Sower of Temptation
So what was I thinking with this deck. No 400€ manabase. No Tarmogoyf. And no Counter/Top. One could think that I won’t get far with this. But I had a plan…
// Lands
23 Island
1 Academy Ruins
No fetchlands and only one target for Wasteland. This means most of the land destruction cards are dead in the opponents hand. Virtual card advantage. The sole Academy Ruins is for Powder Keg recursion. Or Shackles if needed.
// Creatures
2 Morphling
3 Vendilion Clique
The Clique was a last minute addition and turned out to be a MVC for me. At one point I even considered Plumeveil as a surprise kill for Nimble Mongoose. But the Clique is better suited for this job.
// Spells – Draw
4 Fact or Fiction
4 Ancestral Vision
Fact or Fiction is an auto-include but ancestral Visions is not. I was not sure if I wanted 3 cards at some point in the future or dig for a land or a solution now. For now I stick with the delayed card advantage, but this is under constant review.
// Spells – Stack Control
4 Force of Will
4 Spell Snare
4 Counterspell
Obvious at first sight, but the tournament showed me, that I should reconsider the number of Counterspell. The 4 Spell Snare were good, but perhaps 3 Counterspell are enough.
// Spells – Board Control
3 Vedalken Shackles
4 Back to Basics
4 Powder Keg
Shackles give me the creatures I can win with. It’s real fun to kill the opponent with his own Tarmogoyf. Back to Basics locks down the 400€ manabase. And Powder Keg takes care of most other things.
// Sideboard
SB: 4 Propaganda
SB: 3 Relic of Progenitus
SB: 4 Blue Elemental Blast
SB: 4 Sower of Temptation
4 anti-swarm. 3 anti-loam/dredge. 4 anti-red. And 4 additional Tarmogoyfs. Nothing against Affinity or Burn but you can’t hate everything. The plan is to hope to not play against them in the first two rounds. They should not appear at the top-tables. I know, not much. But a plan is a plan. So let’s see what I can remember of 7 rounds swiss.
Match 1: Deadguy Ale (B/W aggro)
I started on the draw in game 1 and kept a hand without Force of Will. And he opened with Dark Ritual -> Hymn to Tourach -> Duress followed with Nantuko Shade beat-down. But then I somehow managed to recover with the help of Back to Basics and won the damage race with Morphling. Go Superman! This is why I love MUC. Almost dead but still winning.
Game 2 was a gift. He kept a hand with one land. What can I say. I would mull down to 4 before I keep a one-land-hand. But well, a Clique was delivering 20 points of damage.
1-0-0
Match 2: White Weenie
Game 1 started with an Æther Vial and 3 turns later I was dead. But fortunately I am prepared for this.
Game 2 started again with a turn 1 Vial and I had to let it resolve. But he was stuck on two and later three lands and two Propaganda are just great. I killed him with his own Serra Avenger stolen by Sower of Temptation.
Now guess how game 3 started. But this time I could have countered the Vial but I was holding Powder Keg and Sower of Temptation. So I let it resolve and played the Keg. Followed by Sower of Temptation giving me again a Serra Avenger.
2-0-0
Match 3: Deadguy Ale
Again this bad match-up. Game 1 started with land destruction denying me the Islands needed for Shackles. It was a pretty long and demanding game, so I don’t remember everything. But at one point he resolved a Tombstalker that I couldn’t Shackle because the earlier land destruction. A chump-blocking Clique put a Vindicate away but he drew another. Killing another Island. Lucky me he let the Shackles live. The next chump-blocking Clique removed a Thoughtseize and again he drew a second one. But the Cliques gave me enough time to get the Islands to steal the Stalker with me on 5 live. He StoP-ed it giving me 5 additional live. The next thing I Shackled was a Dark Confidant. But I had to give it back to him because a revealed Back to Basics brought me to 4 live. But then came Morphling for the kill. And he tried to StoP it. But this is just not happening. Good that I managed to win this, because it took almost 30 minutes.
Game two I was facing a Tombstalker with me on three Islands. But I took the gamble and let it resolve expecting to se the needed Islands. But Sower of temptation was faster but he StoP-ed it. But it gave me enough time for the needed Islands and a second Shackles. I killed him with the Stalker and an Hypnotic Specter. Looks like I rarely need own creatures.
3-0-0
Match 4: Threshold/Swans
I lost game 1 to Tarmogoyf I think. I couldn’t get around his Counter/Top.
Game 2 I denied him Counterbalance but he used it as bait for Swans of Bryn Argoll. Now that was a surprise. I wasn’t expecting some combo-finish. And he won the counter-war over the Chain of Plasma, so I could do nothing against the killing Lightning Storm.
3-1-0
Match 5: Canadian Threshold
Game 1 followed the plan. I killed him with two Shackled Tarmogoyfs.
Game 2 I couldn’t get rid of a Trygon Predator. Sower of Temptation was burned away. Shackles got the Krosan Grip.
Game 3 I kept a bad hand and lost to two 1/1 Nimble Mongoose. I tried Sower of Temptation as blocker as well as a Clique. But in the end I died waiting for Powder Keg.
3-2-0
Match 6: ANT
I never played against ANT so I didn’t had something that I would call a plan aside from countering Ad Nauseam and playing the beat-down.
Game 1 followed the plan with Vendilion Clique beating down. Then she played an Orim’s Chant. I let it resolve because I could only counter it and not the following business spell. Lucky me, she needed my Counterspell for her storm-count. So i survived the Ill-Gotten Gains on 2 life with a counterspell-laden hand. Vendilion Clique with late support of Morphling finished the job.
Game 2 also followed the “plan”. Clique for beat-down and Counterspells for Ad Nauseam. Looks like my so-called plan was good after all.
4-2-0
Match 7: Counter/Top
It was late and I really don’t remember much of this match. At some point he managed to counter Morphling with Counterbalance showing Force of Will. I think this was Game 1.
I won game 2, I think with his Tarmogoyf. But I’m not exactly sure.
And I almost won game 3. This was strange. He played Gaddock Teeg. I choose to not Keg him but to steel him with Shackles. The turn before time was called I resolved a Sower to speed up the clock. And it would have been enough. But he killed Sower in his last additional turn.
4-2-1
I finished 6th. Much better than expected.Anyway. I made a load of mistakes denying myself a better finish.
So we learned something from this tournament:
- I almost always boarded Sower of Temptation in, so perhaps it deserves maindeck slots.
- Sower of Temptation is easily burned, so Kira, Great Glass-Spinner might be good. Actually I planned a long time to go with a Kira/Sower build.
- Counterbalance can counter Morphling. But we all know that luck is a factor in this game.
- I’m still not sure about Ancestral Visions. It feels like cheating once it finally resolves, but sometimes that is too late. I boarded them out sometimes, but I lost those games.
- Trygon Predator and Krosan Grip are a real pain. It was so frustrating in fact, that I consider to play them myself.
- Back to Basics was not as necessary as I thought it would be. I only played them against Deadguy Ale, but it helped me to win the very first game of the day.
- Sometimes you just loose to a surprise combo. This is were a DIA (Deck Intelligence Agency) would be great.
I realy enjoyed this tournament. 7 rounds are great, but we forgot to bring food with us. Perhaps my concentration in the last round suffered a bit of low blood sugar.
Until next time…
Posted by Link Ramirez 

Posted by Link Ramirez 
Posted by Link Ramirez 


