Yesterday was FNM and guess what I played. No, not Cruel Control. I call it Kind Control because I axed Cruel Ultimatum from my deck as well as Volcanic Fallout (I didn’t expect faeries) and the Dragon. In fact, the only red mana symbol was on Banefire. So without the cruel cards, it’s fair to call it kind. What’s not fair is that I couldn’t participate at the Alara Reborn prerelease today. But that’s a different story. Let us discuss the card I was building my deck around for yesterday.

Why do I want to play this anti-faerie card while axing the real faerie hate Volcanic Fallout. The answer is, I don’t see Cloudthresher as hate against faeries. I think Cloudthresher is a great creature for a control deck. It has flash and every control player want to play his stuff when it’s necessary and not when it’s the own main phase. It can block fliers. And it has an impressing 7/7 body. That means Wall of Reverence dies. The downside is that Cloudthresher is vulnerable to Terror. And I really had situation where I couldn’t cast it because of the two damage.
//Lands (26)
2 Island
2 Exotic Orchard
4 Reflecting Pool
4 Vivid Creek
3 Vivid Grove
2 Vivid Marsh
2 Vivid Meadow
2 Flooded Grove
2 Sunken Ruins
3 Mystic Gate
The GGGG in the mana cost was the reason for me to cut the red stuff to smooth out the mana base. I wanted to Wrath of God with its WW so RR had to go. In my experience you can’t consitently support GGGG, WW and RR. This is also why the Ultimatum is out.
// Creatures (9)
4 Mulldrifter
3 Wydwen, the Biting Gale
2 Cloudthresher
After my foreword about the Cloudthresher, there is no surprise here. Mulldrifter ensures my 4th landdrop and Wydwen just rocks.
//Spells (25)
4 Cryptic Command
4 Broken Ambitions
2 Negate
4 Esper Charm
2 Pithing Needle
4 Path to Exile
3 Wrath of God
2 Banefire
I wanted the Wraths, because I expected fast and big creature like in the Ziggurat.dec my wife is playing. The purpose of the Negates is to catch Swerves and the like. And the Needles are meant to shut down Manlands and Planeswalker.
// Sideboard (15)
1 Negate
1 Wrath of God
1 Pithing Needle
3 Vendilion Clique
3 Wall of Reverence
3 Plumeveil
3 Celestial Purge
Mostly an anti-creature sideboard. The Vendilion Cliques and Celestial Purge are additional control-hate.
Match 1: Ziggurat.dec
I knew this will happen. I had to fight my wife. And her deck is meant to smoke control. So I expected an exciting match. Game 1 started with two(!) Tidehollow Scullers on her side. Damn it. She took my spot removal away before I even got the mana to play it. And then came Gaddock Teeg. I was almost about to concede. She was beating me down to two life. I had a Cloudthresher and couldn’t play it. But the final Esper Charm and my last draw brought me Path to Exile, Land and Wrath of God. This is what I call just-in-time management. I proceeded to win game 1.
Game 2 started with Treetop Village beat-down. At 6 life I resolved Wall of Reverence. Two rounds later, at 8 life, Rafiq of the Many hit the table. As a consequence, the Village was trampling down my wall. I was again at 2 life and drew a Cloudthresher. But this time I had a plan to cast it. I resolved a second Wall of Reverence. End of turn I increased life to 3. During her turn Cloudthresher hit the board and Treetop Village was sent into Exile. Again a just-in-time win. To be honest, I should have lost both games. But I don’t complain to have a little luck with topdecks.
1-0-0
Match 2: Grixis something
The same guy as last week. I don’t remember details of this match, but I was countering some stuff and Wydwen was getting him down. In game 2 he was keeping a hand with one land. I resolved Wall of Reverence and Cloudthresher and won with about 50 life.
2-0-0
Match 3: Swans control
I lost game 1 to Mutavault. This is something that can happen when you rely on Wrath of God to solve creatures. I was holding two Wraths and cast three Mulldrifter as chump blockers, but I was not seeing Path to Exile or the Needles.
I won Game 2 with two swings of Cloudthresher and a little Banefire.
Game 3 was the game I enjoyed the most at this FNM. I had a pretty good start and was able to counter some Swans of Bryn Argoll and Seismic Assault. I needled a Vexing Shusher. And then I made a mistake. My opponent was playing Jace Beleren. I let it resolve because I was holding two additional needles. He countered the first. And I was forcing the second through two Guttural Responses, tapping out in the process. This enabled him to resolve swans and assault in his turn. To much card advantage. I had him at eight life, and was holding a Banefire. But I (correctly) guessed that he has a Swerve. And I couldn’t play around it. I tried everything possible including tricks with Esper Charm and Path to Exile to make him play the Swerve, but in the end I died to his Banefire.
2-1-0
But still good enough for second place.
So again, we learned something from this FNM.
- I need my Fallouts back. They would have easily solved the Sculler/Teeg problem in my first game and the Mutavault. I could also benefit from opposing Swans.
- I still think that Cloudthresher is worth playing.
- Twincast is a card to consider. It effectivly counters Cruel Ultimatum, solves counterspells and Swerve and perhaps Banefire.
- Sometimes you can’t afford to fight Jace at all costs. The card advantage is a problem. But the Swans/Assault engine is just bigger.
- I was right with my guess about swerve last week.
Too bad that the next Standard FNM is end of May. Five weeks. Next Saturday is Alara Reborn release and then its only four weeks.
Until then…
Posted by Link Ramirez 


